
So we've got two questions here to discuss regarding scalability - how on earth Playground can get a game looking that good running at all on a vintage 2013 Xbox One, while at the same time considering how the studio is set to deliver a 60fps performance mode that seemingly runs at the same resolution as the quality mode.
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However, that assumption was blown out of the water when Mike Brown took to Twitter, proclaiming that "Performance mode gets you 4k60 on Series X and 1080p60 on Series S." The lack of a pixel count metric would suggest a lower resolution would be required to run at 60fps - a trade of pixels for frames, if you like. Initial PR for the game also indicated that the game would run at 4K30 on Xbox Series X with a 60fps performance mode, with no mention of how the game would adapt to deliver twice the performance. The question of scalability doesn't just extend to cross-generational concerns. We're actually feeling pretty great about all versions of the game, to be honest." I think having to support the Xbox One consoles is exactly the same amount of effort as it is to support a lower spec PC. So having to have the game work on Xbox One, Xbox Series consoles, PC, it isn't that different. Quite how Playground looks set to deliver this hasn't been fully laid out - though in today's big Forza Horizon 5 interview, the game's creative director, Mike Brown, tells Eurogamer's Oli Welsh that "since Horizon 3, we have already been on PC, and that means that we're already used to delivering a game on a whole range of system specifications. Looking at the material we've seen so far, it scarcely seems possible, but it's definitely happening. The demo we saw was clearly leveraging the horsepower and storage prowess of the new wave of gaming hardware, but there's going to be an Xbox One version too - set to run at 1080p30 no less, just like prior Forza Horizon titles. However, despite delivering a beautiful next-gen showcase in its presentation, the truth is that Forza Horizon 5 is a game set to straddle the generations. No CG trailers, no empty title announcements, but real meat: an authentic in-game showcase demonstrating that Playground Games is set to deliver a true next-gen driving experience for Xbox Series consoles and suitably equipped PCs - and we don't have that long to wait either: we'll be playing Forza Horizon 5 from November 22nd this year. For Digital Foundry, this was one of the biggest highlights of this year's Xbox E3 showcase - and quite possibly, the show as a whole.
